HDA

Ruler Tool

Houdini Digital Asset

Creating measurements in Unreal Engine (and in Houdini).

Unlike the native Houdini ruler node, the output of this asset is actual geometry for rendering or previsualization. Dimension and extension lines, digits, as well as unit are customizable. Currently, the following input methods are supported:

  • Editable handles for measuring the distance between two points.
  • World Outliner objects for calculating the distance between their centroid or closest surface points.
  • Editable Houdini 18.5 curve for manual placement of more than two measuring points.
  • Unreal spline for reusing your existing splines.

For Houdini curves and Unreal splines the distance between each curve point will be measured.

Ruler Tool v1.1 Demo 4:47