Research Project

InnTELT

Room Generator

Innovating Teacher Education with new Learning Technologies.

Funding

InnTELT

Year

Since 2023

Team

Karen Parish, Øystein Olav Skaar, Magnus Coney (Faculty of Education) Sashi Komandur, Sanu Vamanchery Mana, Fred Fröhlich (Game School, Inland Norway University of Applied Sciences)

My Role

Development of the VR scenario including a Houdini Digital Asset for procedurally generating furnished rooms in Unreal Engine.

Research & Development

InnTELT addresses today’s challenges of shifting demands on teachers’ roles and requirements for professional development, as theory-based teaching and practical training are currently disconnected. My research interest in this project are findings about if and how room environment design variables can influence the emotional perception and involvement in game or VR experiences.

Accelerated walkthrough demonstrating design variables with an early prototype of the Room Generator HDA (Houdini Digital Asset), Screencast from Unreal Engine, 04/2024